- Wind affects
AirfoilandAerodynamicDragObjectbehavior. - Only one wind generator can be present in the scene.
- By inheriting from
NWH.Aerodynamics.Environment.WindGeneratorBasea custom wind generator can be created.
Random Wind Generator
Generates wind using random values. RandomWindGenerator is a global script and needs to be added to the scene only once.
- Strength - wind magnitude in m/s. Value will oscillate between
TargetStrength-Strength VariationandTargetStrength+StrengthVariationwithStrenghtVariationSpeed. - Direction - direction of the wind as a normalized vector. Refers to the world coordinates. Value will spherically oscillate around
TargetDirectionbyDirectionVariation.
Inherits from WindGeneratorBase. Custom wind generators can be added by inheriting from that base class.
